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Breath of the wild sonic
Breath of the wild sonic








You probably wouldn't be able to fly it during storms. I think it'd be worth figuring out for the feeling of diving off the loftwing and paragliding down where you need to go, though. The loftwing or some other kind of flying mount is obvious to me as a late game addition but I doubt they'd want you be able to cross the map that easily without pushback even with the late game in mind. I'm hoping they introduce a wider variety of mounts to ride.

breath of the wild sonic

I'm eager to see what tweaks they make to exploring the overworld. Alternatively, more gimmicky versions of the bosses - for each one have like 3-4 variations that could be summed up as "It's, but the normal way of defeating them makes them do this!" or "It's ", but you aren't able to this!" Examples in the existing game would be that a Stalnox is "It's a Hinox, but attacking their eye makes it fall out, and you only really do damage then!" or a Frost Talus being "It's a Talus, but you can't climb on it unless you can warm it up somehow!" Etc. Beyond that I'd definitely like to see a few more boss creatures to be placed around the map repeatedly than what we got - preferrably designed with how they - and you- interact with the geometry around them to add more variety, so one boss design can feel very different depending on whether they're faced in a canyon, an open field, some pokey ruins, etc. I'd like to see the team take on the same big risk of "quality content that some players may never even see" like they were so brave to do when they made Lurelin Village completely optional in terms of the Main Quest, and have a fair few unique boss enemies that are only found in one place in the world, and the satisfaction of fighting them is the main reward for reaching them over all else.

breath of the wild sonic breath of the wild sonic

What I WOULD like to see increased significantly with more uniqueness is big boss enemies. I'd be happy to see some more traditional Zelda enemies return, but they're probably best limited to particular biomes/dungeons so they don't get old or feel like padding. Honestly if there's just two or three new common enemies and a few new weapon types or gimmicks (elements, armor, or magic buffs etc) that can be applied across the board to all "intelligent" enemies, I'll be satisfied.










Breath of the wild sonic